Polygonal Modeling

February 7, 2003

By Brian J. Immel

Divisions for Bend Locations

1. Every bend location should have a minimum of three rings around it.

2. The center ring should be center to the joint and/or bend location.

3. Two more rings, placed on either side of the center ring will help the geometry decide where and how it’s going to bend.

 

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Modeling for Character Animation Poly cubes vs. spheres Setting up image planes for reference Displaying Polygon components
Polygon Menu Edit Polygon Menu Half modeling Divisions for bend locations
Modeling for SudD conversion: Poly-Proxies