Texture Mapping

February 21, 2003

By Brian J. Immel

Texture Mapping

1. NURBS objects have their UVs assigned to them automatically when they are created since the surface type is by nature a two-dimensional surface.

2. If you apply a map and it appears backwards, that usually indicates that the Normals are facing the wrong direction. To correct this first see if all the Normals are facing the right direction. If they aren’t reverse the surface direction to fix it.

 

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Texturing NURBS Texturing Polygons - Displaying Polygon components Texturing Polygons - Edit Polygons > Texture Texturing Polygons - Creating UV maps from Projections
Texturing Polygons - Basics of Editing UVs Texturing Polygons - Using Photoshop to paint UV maps 3D Paint Tool Mapping problems