Texture Mapping

February 21, 2003

By Brian J. Immel

Texturing Polygons

1. Once we have created out poly object we need to make sure its ready to receive a texture map. The first thing we should check is to see if the faces are aiming in the right direction (out). We can do this by checking the display of the Normals through the Display > Polygon Components options.

2. Displaying Polygon components

 

<< Back to Texturing NURBS
<< Back to Maya Workshop page  

 

Texturing NURBS Texturing Polygons - Displaying Polygon components Texturing Polygons - Edit Polygons > Texture Texturing Polygons - Creating UV maps from Projections
Texturing Polygons - Basics of Editing UVs Texturing Polygons - Using Photoshop to paint UV maps 3D Paint Tool Mapping problems