Texture Mapping

February 21, 2003

By Brian J. Immel

3D Paint Tool

1. Apply a new shader to the surface (lambert).

2. Select the object to be painted.

3. Make sure the viewport is in Texture mode (shortcut key 6). Otherwise, we won’t be able to see what we are about to do.

4. Go to Rendering > Texturing > 3D Paint Tool option box. When the tool first becomes active, you’ll notice a big circle with an X through it. This is Maya’s way of telling you that there is painted map assigned to this surface attribute.

 

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Texturing NURBS Texturing Polygons - Displaying Polygon components Texturing Polygons - Edit Polygons > Texture Texturing Polygons - Creating UV maps from Projections
Texturing Polygons - Basics of Editing UVs Texturing Polygons - Using Photoshop to paint UV maps 3D Paint Tool Mapping problems