Here, Take My Spine:
Notes and Thoughts about Building a Skeleton System
by Brian Immel
This web lists links to tutorials, notes and thoughts about building and controlling various aspects of skeleton systems in Maya. Topics covered in the following pages include skeleton creation (spine, arms, hands, legs) for bipeds, importance and usage of joint orientation, and IK usage. These tutorials expects the user to have a fundamental understanding of the Maya interface and modeling skills.
To see the reference image, click on the linked figure number. To return to your previous instruction line, click on the figure image.