Non-Linear Animation: Animating with the Trax Editor in Maya 4.5 and 5

By Brian J. Immel

This tutorial assumes that the user has knowledge of Maya's interface and how to create keyframe animation on both character rigs and simple objects. This tutorial will cover or touch all aspects of Maya's Trax Editor and various techniques used to create non-linear animation.

Disclaimer: The information covered here works for Maya version 4.5 and 5.0. There are significant upgrades to Maya’s Trax Editor in version 6.

To see the reference image, click on the linked figure number. To return to your previous instruction line, click on the figure image.

 

 

What is Non-Linear Animation?

Non-linear animation is a technique used to re-use linear animation for retiming, looping and other animation effects.

Why use Non-Linear Animation

  1. To simplify the animator’s job for long-term projects,
  2. To create special effects using motions (over used example: Matrix’s Bullet Time effect),
  3. Can be used as another tool for creating complete animations.

When not to use Non-Linear Animation

If the animation cycle(s) were short and used just once, it would not be in your better interests to spend the time to set up the NLA. You should only use NLA techniques if the motions you are planning to build and use will be repeated in your current project or they can be adapted to future projects.

Build Your Animation First

1. Planning your animation

2. Planning the animation cycles

3. Making a clean cycle

4. Return stances