Polygonal Modeling

February 7th, 2003

By Brian J. Immel

Setting Up Image Planes for Reference

1. Begin by scanning your front and side view of the character into Photoshop.

2. In Maya, Create two Lambert shaders using the Hypershade in Maya. Each shader should be labeled as front-view-shader and side-view-shader so you can recognize which shader is what later on.

3. Link the sketches you scanned into Photoshop to the shaders in Maya by clicking on the checker box in the Attribute Editor of the shader. A window will pop up and you should select the option named File. This will create a render node to an external file. Select the scanned images.

4. Apply the shaders to the object either by middle-mousing the shader (not the file) to the image plane or select the image plane, right-click the shader and select Assign Selected Objects.

5. Know the image ratios! Not using the proper image ratios will cause the image to stretch.

6. One you have created planes for front and side images, you will need to put them in a layer and lock that layer so the contents of it will not be selectable. Now we are ready to start modeling.

For more information on how to use and model from a character sheet, see the tutorial called Character Sheets.

 

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