Polygonal Modeling

February 7, 2003

By Brian J. Immel

Modeling for SudD Conversion: Poly-Proxies

1. With the Poly Count display turned on, check the number in the first column on the left in the Edges row. The number in the first column is the total count for the scene. The middle number is the poly count (edge) for the selected object.

2. If you do not have an high enough value for the base meshes, you’ll get an error message: “Error: line 2: polyToSubdiv1 (Poly To Subdiv Node): Cannot create subdivision surface as the resulting surface would have more base mesh faces (6) than the maximum allowed (4). // To increase maximum allowed, change Maximum Base Mesh Faces in Convert to Subdiv Options. /

3. If you have more base meshes than your edge count of the object, then you'll get unpredictable vertex insertion and the character won't deform as well as the original poly object does.

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Modeling for Character Animation Poly cubes vs. spheres Setting up image planes for reference Displaying Polygon components
Polygon Menu Edit Polygon Menu Half modeling Divisions for bend locations
Modeling for SudD conversion: Poly-Proxies