Polygonal Modeling

February 7, 2003

By Brian J. Immel

Modeling for Character Animation

  1. Good drawing and sculpting skills = good modeling skills.
  2. Why polygons over NURBS or SubD?
    • Gaming vs feature film resolution

 

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Modeling for Character Animation Poly cubes vs. spheres Setting up image planes for reference Displaying Polygon components
Polygon Menu Edit Polygon Menu Half modeling Divisions for bend locations
Modeling for SudD conversion: Poly-Proxies