Polygonal Modeling

February 7, 2003

By Brian J. Immel

Edit Polygon Menu

Split Polygon Tool

1. Edit Polygon > Split Polygon Tool

2. Select a point on one edge, draw a line to another facing edge and hit enter to complete the function. You can also hit the y key (activate last tool used) to complete the function.

3. When creating a new edge, you must start and end on an edge. If you miss an edge and try to complete the function, you'll get the following error message: "Error: Last operation is cancelled : must end up on an edge."

Extrude Face

1. Select a face (right-click and select the face component)

2. Go to Edit Polygon > Extrude Face. The function will enable a ‘multi-tool’ which has the translate tool, scale and rotate all in one tool.

3. Pull the face out by using one of the translate arms on the multi-tool. If you don’t pull the face out and hit the function again, you’ll have another face sitting on top of another face.

 

Extrude Edge

Works the same as Extrude face except you select the edge and extrude from there.

Bevel

The Bevel function allows you to round edges easily and quickly.

Cut Faces Tool

By default, the Cut Faces Tool will add divisions according to what faces you have selected, where you start the cut line, what angle the cut line is on the surface and at what angle the view is to the object.

Merge Vertices

After you combined another poly object you must either merge the vertices of the two objects or merge the edges. This will lower your poly count and make the poly object more manageable and easier to animate and texture map.

Merge Edge Tool

Sometimes, merge vertices doesn’t work too well, especially if you are merging to completely separate objects that have faces that will be butting up against each other.

Sculpt Polygons Tool

Acts pretty much like the Sculpt NURBS Tool.

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