Texture Mapping
February 21, 2003
By Brian J. Immel
Texture Mapping

1. NURBS objects have their UVs assigned to them automatically when they are created since the surface type is by nature a two-dimensional surface.
2. If you apply a map and it appears backwards, that usually indicates that the Normals are facing the wrong direction. To correct this first see if all the Normals are facing the right direction. If they aren’t reverse the surface direction to fix it.
- Display > NURBS Components > Normals (Shaded Mode).
- Modeling > Edit NURBS > Reverse Surface Direction.

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