Texture Mapping
February 21, 2003
By Brian J. Immel
Mapping Problems

Broken or mismatched UV maps
- Sometimes the UV maps you create don’t seam together well when you’re painting them in Maya or Photoshop as the illustration shows. One way to fix this is to redraw the UV map.
Swimming textures
- Sometimes, even after you’ve applied a new UV map to a surface (NURBS or poly) and you being moving the object, the texture map will move or “swim” through the surface. What happens is that a 2D projection map (the UVs) does not stick to a 3D surface as it animates, deforms and so on. To correct this do the following:
- Create a reference object (Rendering menu > Texturing > Create Texture Reference Object). This will create a templated copy of the surface in question. This reference object will tell the original object where to map the 2D map on the animated surface.
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