Character Rigging – Shoulders are the Pits

by Brian Immel

I have created a list of skinning methods I have learned over the years and simplified them to cover the funstrating topic of shoulder areas of a bipedal character. Note: Click on the figures to see the reference image. Click on the reference image to return to the line where it links from.

Rigid Binding Without Flexors

Rigid Binding With Flexors

Indirect Rigid Binding

Smooth Binding Without Influence Objects

Smooth Binding With Influence Objects

Branching: Set Driven Skeleton Systems With Smooth Bindin