3D Color Theory and Practical Applications
by Brian Immel
Color Theory
Shader Basics
Painting in 3D
Basics of texture mapping concepts
Polygon Mapping
Using the UV Texture Editor
Mapping Harvey’s hand
Working with both procedural textures and external textures
Creating texture maps in Photoshop
Adjust your monitor!
Basics of lighting theory
Qualities of light
Color lighting
Three-point lights
Types of lights and what they do
Using shadows
Shadows and light properties
Light Linking
Light Matching
Tutorials
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