Color Theory

3D Color Theory, just like any other color theory for any medium, tries to follow the same rules that nature has set for us.

Color Qualities

Hue

Hue is usually the first thing one notice about an object. The sky is blue. That car is red. Hue is often interchangeable with the word color.

Saturation or Intensity

Saturation is the color’s purity. Adding more black to a hue brings down its intensity. Adding more white to a hue brings up its saturation.

Shades of Red

Tints of Red

Value or Brightness

Pale colors are considered to be high in value.

Dark colors are considered to be low in value.

Low value

High Value

 

Color Schemes

Complementary Colors

Complementary colors enhance each other. Complementary colors brighten one another when placed next to one another. Complementary colors are found on the opposite of each on the color wheel.


Color Wheel with Black and White

Complementary colors are high contrast and using these color combinations side by side may have issues down the road when outputting to a particular medium.


Complementary colors

Split Complementary Colors


Split Complementary Colors

Double-Split


Double-Split Complementary Colors

Triadic Palettes


Triadic Palettes

Analogous Palettes


Analogous Palettes

Monochromatic Palettes


Monochromatic Palettes

Color Temperature

Color temperate can help enhance the mood of an image. Ever notice how the devil is always wearing red and is surrounded by yellow flames? Do these hot colors project the notion that this character might be a little dangerous? But what if this character was wearing a green jumpsuit jogging by ocean? Does he seem as dangerous now?

Warm colors

Cool colors

Reference, Reference, Reference

When working on a lighting or texturing project, you should ask yourself, and your client, the following questions:

  1. What is the goal of texturing and lighting this project?
  2. What images, photographs, videos and/or sketches are available?
  3. Has any previsualization be completed yet?
  4. What is your medium of output?
  5. Who is your audience?
  6. Other factors? Special effect, mood, look, style, genre, etc.